Open 3D Engine GridMate API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Public Types | Public Member Functions | Static Public Attributes | Protected Member Functions | Static Protected Attributes | List of all members
GridMate::GridMateEvents Class Reference

Inherits EBusTraits.

Public Types

typedef IGridMateBusIdType
 Use the GridMate instance as an ID.
 

Public Member Functions

virtual void OnGridMateInitialized (IGridMate *gridMate)
 
virtual void OnGridMateUpdate (IGridMate *gridMate)
 
virtual void OnGridMateShutdown (IGridMate *gridMate)
 
virtual void OnGridMateServiceAdded (IGridMate *gridMate, GridMateService *service)
 
virtual void OnGridMateServiceDelete (IGridMate *gridMate, GridMateService *service)
 
 AZ_CLASS_ALLOCATOR (GridMateEvents, GridMateAllocator, 0)
 
bool Compare (const GridMateEvents *another) const
 

Static Public Attributes

static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById
 
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::MultipleAndOrdered
 Events are ordered, each handler may set its priority.
 

Protected Member Functions

virtual unsigned int GetPriority () const
 

Static Protected Attributes

static const unsigned int k_defaultPriority = 100
 priority that will be used for callback ordering (the smaller - the earler handler will be in events queue), default is 100
 

The documentation for this class was generated from the following file: