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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherited by Physics::BoxShapeConfiguration, Physics::CapsuleShapeConfiguration, Physics::ConvexHullShapeConfiguration, Physics::CookedMeshShapeConfiguration, Physics::HeightfieldShapeConfiguration, Physics::NativeShapeConfiguration, Physics::PhysicsAssetShapeConfiguration, Physics::SphereShapeConfiguration, and Physics::TriangleMeshShapeConfiguration.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (ShapeConfiguration, AZ::SystemAllocator, 0) | |
AZ_RTTI (ShapeConfiguration, "{1FD56C72-6055-4B35-9253-07D432B94E91}") | |
virtual ShapeType | GetShapeType () const =0 |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::Vector3 | m_scale = AZ::Vector3::CreateOne() |