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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Physics::ShapeConfiguration.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (SphereShapeConfiguration, AZ::SystemAllocator, 0) | |
AZ_RTTI (SphereShapeConfiguration, "{0B9F3D2E-0780-4B0B-BFEE-B41C5FDE774A}", ShapeConfiguration) | |
SphereShapeConfiguration (float radius=0.5f) | |
ShapeType | GetShapeType () const override |
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AZ_CLASS_ALLOCATOR (ShapeConfiguration, AZ::SystemAllocator, 0) | |
AZ_RTTI (ShapeConfiguration, "{1FD56C72-6055-4B35-9253-07D432B94E91}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
float | m_radius = 0.5f |
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AZ::Vector3 | m_scale = AZ::Vector3::CreateOne() |