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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits GridMate::GridMateEBusTraits.
Public Member Functions | |
| virtual void | OnNewHost (bool, ReplicaManager *) |
| virtual void | OnDeactivateReplica (ReplicaId, ReplicaManager *) |
| virtual void | OnNewPeer (PeerId, ReplicaManager *) |
| virtual void | OnPeerRemoved (PeerId, ReplicaManager *) |
Additional Inherited Members | |
Public Types inherited from GridMate::GridMateEBusTraits | |
| typedef AZStd::recursive_mutex | MutexType |
| We do allow running multiple instances gridmate on different threads. | |
| typedef IGridMate * | BusIdType |
| Use the GridMate instance as an ID. | |
Static Public Attributes inherited from GridMate::GridMateEBusTraits | |
| static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
| Allow multiple instances of gridmate in an unordered_map. | |
1.8.17