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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UtilityMarshal.h>
Public Types | |
typedef OriginalType | DataType |
Public Member Functions | |
void | Marshal (WriteBuffer &wb, const DataType &value) const |
void | Unmarshal (DataType &value, ReadBuffer &rb) const |
Static Public Attributes | |
static constexpr AZStd::size_t | MarshalSize = sizeof(SerializedType) |
Converts from one type to another for serialization. Note this will truncate data if the data value exceeds the serializable size.