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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GridMate::ConversionMarshaler< SerializedType, OriginalType >, including all inherited members.
DataType typedef (defined in GridMate::ConversionMarshaler< SerializedType, OriginalType >) | GridMate::ConversionMarshaler< SerializedType, OriginalType > | |
Marshal(WriteBuffer &wb, const DataType &value) const (defined in GridMate::ConversionMarshaler< SerializedType, OriginalType >) | GridMate::ConversionMarshaler< SerializedType, OriginalType > | inline |
MarshalSize (defined in GridMate::ConversionMarshaler< SerializedType, OriginalType >) | GridMate::ConversionMarshaler< SerializedType, OriginalType > | static |
Unmarshal(DataType &value, ReadBuffer &rb) const (defined in GridMate::ConversionMarshaler< SerializedType, OriginalType >) | GridMate::ConversionMarshaler< SerializedType, OriginalType > | inline |