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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Compressor.h>
Public Member Functions | |
virtual bool | Init ()=0 |
virtual CompressorType | GetType () const =0 |
virtual size_t | GetMaxChunkSize (size_t maxCompSize) const =0 |
virtual size_t | GetMaxCompressedBufferSize (size_t uncompSize) const =0 |
virtual CompressorError | Compress (const void *uncompData, size_t uncompSize, void *compData, size_t compDataSize, size_t &compSize)=0 |
virtual CompressorError | Decompress (const void *compData, size_t compDataSize, void *uncompData, size_t uncompDataSize, size_t &consumedSize, size_t &uncompSize)=0 |
Packet data compressor interface