Open 3D Engine GridMate API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GridMate::Compressor Member List

This is the complete list of members for GridMate::Compressor, including all inherited members.

Compress(const void *uncompData, size_t uncompSize, void *compData, size_t compDataSize, size_t &compSize)=0 (defined in GridMate::Compressor)GridMate::Compressorpure virtual
Decompress(const void *compData, size_t compDataSize, void *uncompData, size_t uncompDataSize, size_t &consumedSize, size_t &uncompSize)=0 (defined in GridMate::Compressor)GridMate::Compressorpure virtual
GetMaxChunkSize(size_t maxCompSize) const =0 (defined in GridMate::Compressor)GridMate::Compressorpure virtual
GetMaxCompressedBufferSize(size_t uncompSize) const =0 (defined in GridMate::Compressor)GridMate::Compressorpure virtual
GetType() const =0 (defined in GridMate::Compressor)GridMate::Compressorpure virtual
Init()=0 (defined in GridMate::Compressor)GridMate::Compressorpure virtual
~Compressor()=default (defined in GridMate::Compressor)GridMate::Compressorvirtual