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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GridMate::Compressor, including all inherited members.
Compress(const void *uncompData, size_t uncompSize, void *compData, size_t compDataSize, size_t &compSize)=0 (defined in GridMate::Compressor) | GridMate::Compressor | pure virtual |
Decompress(const void *compData, size_t compDataSize, void *uncompData, size_t uncompDataSize, size_t &consumedSize, size_t &uncompSize)=0 (defined in GridMate::Compressor) | GridMate::Compressor | pure virtual |
GetMaxChunkSize(size_t maxCompSize) const =0 (defined in GridMate::Compressor) | GridMate::Compressor | pure virtual |
GetMaxCompressedBufferSize(size_t uncompSize) const =0 (defined in GridMate::Compressor) | GridMate::Compressor | pure virtual |
GetType() const =0 (defined in GridMate::Compressor) | GridMate::Compressor | pure virtual |
Init()=0 (defined in GridMate::Compressor) | GridMate::Compressor | pure virtual |
~Compressor()=default (defined in GridMate::Compressor) | GridMate::Compressor | virtual |