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    Open 3D Engine AzFramework API Reference
    2205.0
    
   O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry. 
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#include <PhysicsSceneQueries.h>
Inherited by AzPhysics::OverlapRequest, AzPhysics::RayCastRequest, and AzPhysics::ShapeCastRequest.
Public Member Functions | |
| AZ_RTTI (SceneQueryRequest, "{76ECAB7D-42BA-461F-82E6-DCED8E1BDCB9}") | |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) | 
Public Attributes | |
| AZ_CLASS_ALLOCATOR_DECL | |
| AZ::u64 | m_maxResults = 32 | 
| The Maximum results for this request to return, this is limited by the value set in the SceneConfiguration.  | |
| CollisionGroup | m_collisionGroup = CollisionGroup::All | 
| Collision filter for the query.  | |
| SceneQuery::QueryType | m_queryType = SceneQuery::QueryType::StaticAndDynamic | 
| Object types to include in the query.  | |
Base Scene Query request. Not valid to be used with Scene::QueryScene functions
 1.8.17