Open 3D Engine AzFramework API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Public Member Functions | Static Public Member Functions | List of all members
Physics::MaterialId Class Reference

#include <Material.h>

Public Member Functions

 AZ_CLASS_ALLOCATOR (MaterialId, AZ::SystemAllocator, 0)
 
 AZ_TYPE_INFO (Physics::MaterialId, "{744CCE6C-9F69-4E2F-B950-DAB8514F870B}")
 
bool IsNull () const
 
bool operator== (const MaterialId &other) const
 
bool operator!= (const MaterialId &other) const
 
const AZ::Uuid & GetUuid () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static MaterialId Create ()
 
static MaterialId FromUUID (const AZ::Uuid &uuid)
 

Detailed Description

Class that is used to identify the material in the collection of materials

Collection of the materials is stored in MaterialLibraryAsset.


The documentation for this class was generated from the following file: