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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Material.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR (MaterialId, AZ::SystemAllocator, 0) | |
AZ_TYPE_INFO (Physics::MaterialId, "{744CCE6C-9F69-4E2F-B950-DAB8514F870B}") | |
bool | IsNull () const |
bool | operator== (const MaterialId &other) const |
bool | operator!= (const MaterialId &other) const |
const AZ::Uuid & | GetUuid () const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
static MaterialId | Create () |
static MaterialId | FromUUID (const AZ::Uuid &uuid) |
Collection of the materials is stored in MaterialLibraryAsset.