Open 3D Engine AzFramework API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
Physics::MaterialFromAssetConfiguration Class Reference

#include <Material.h>

Public Member Functions

 AZ_TYPE_INFO (Physics::MaterialFromAssetConfiguration, "{FBD76628-DE57-435E-BE00-6FFAE64DDF1D}")
 
bool operator== (const MaterialFromAssetConfiguration &other) const
 
bool operator!= (const MaterialFromAssetConfiguration &other) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

MaterialConfiguration m_configuration
 
MaterialId m_id
 

Detailed Description

A single Material entry in the material library

MaterialLibraryAsset holds a collection of MaterialFromAssetConfiguration instances.


The documentation for this class was generated from the following file: