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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Material.h>
Public Member Functions | |
AZ_TYPE_INFO (Physics::MaterialFromAssetConfiguration, "{FBD76628-DE57-435E-BE00-6FFAE64DDF1D}") | |
bool | operator== (const MaterialFromAssetConfiguration &other) const |
bool | operator!= (const MaterialFromAssetConfiguration &other) const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
MaterialConfiguration | m_configuration |
MaterialId | m_id |
MaterialLibraryAsset holds a collection of MaterialFromAssetConfiguration instances.