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virtual | ~IRenderGraph () |
| | Virtual destructor.
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virtual void | BeginMask (bool isMaskingEnabled, bool useAlphaTest, bool drawBehind, bool drawInFront)=0 |
| | Begin the setup of a mask render node, primitives added between this call and StartChildrenForMask define the mask.
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virtual void | StartChildrenForMask ()=0 |
| | Start defining the children (masked primitives) of a mask.
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virtual void | EndMask ()=0 |
| | End the setup of a mask render node, this marks the end of adding child primitives.
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virtual void | BeginRenderToTexture (AZ::Data::Instance< AZ::RPI::AttachmentImage > attachmentImage, const AZ::Vector2 &viewportTopLeft, const AZ::Vector2 &viewportSize, const AZ::Color &clearColor)=0 |
| | Begin rendering to a texture.
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virtual void | EndRenderToTexture ()=0 |
| | End rendering to a texture.
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virtual void | AddPrimitive (LyShine::UiPrimitive *primitive, const AZ::Data::Instance< AZ::RPI::Image > &texture, bool isClampTextureMode, bool isTextureSRGB, bool isTexturePremultipliedAlpha, BlendMode blendMode)=0 |
| | Add an indexed triangle list primitive to the render graph with given render state.
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virtual void | AddAlphaMaskPrimitive (LyShine::UiPrimitive *primitive, AZ::Data::Instance< AZ::RPI::AttachmentImage > contentAttachmentImage, AZ::Data::Instance< AZ::RPI::AttachmentImage > maskAttachmentImage, bool isClampTextureMode, bool isTextureSRGB, bool isTexturePremultipliedAlpha, BlendMode blendMode)=0 |
| | Add an indexed triangle list primitive to the render graph which will use maskTexture as an alpha (gradient) mask.
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| virtual LyShine::UiPrimitive * | GetDynamicQuadPrimitive (const AZ::Vector2 *positions, uint32 packedColor)=0 |
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virtual bool | IsRenderingToMask () const =0 |
| | Get flag that indicates we are rendering into a mask. Used to avoid masks on child mask elements.
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virtual void | SetIsRenderingToMask (bool isRenderingToMask)=0 |
| | Set flag that we are rendering into a mask. Used to avoid masks on child mask elements.
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virtual void | PushAlphaFade (float alphaFadeValue)=0 |
| | Push an alpha fade, this is multiplied with any existing alpha fade from parents.
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virtual void | PushOverrideAlphaFade (float alphaFadeValue)=0 |
| | Push a new alpha fade value, this replaces any existing alpha fade.
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virtual void | PopAlphaFade ()=0 |
| | Pop an alpha fade off the stack.
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virtual float | GetAlphaFade () const =0 |
| | Get the current alpha fade value.
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