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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Default DataSet callbacks traits. More...
#include <DataSet.h>
Inherited by GridMate::DataSetInvokeEverywhereTraits.
Static Public Attributes | |
static const bool | s_invokeAuthoritativeCallback = false |
Should a change in DataSet value invoke a callback on a primary replica chunk? More... | |
Default DataSet callbacks traits.
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static |
Should a change in DataSet value invoke a callback on a primary replica chunk?
By default, DataSet::BindInterface<C, &C::Callback> only invokes on client/non-authoritative replica chunks. This switch enables the callback on server/authoritative replica chunks. Warning: this change should not be enabled on existing Open 3D Engine components as they were not written with this option in mind.
New user custom replica chunk will work just fine.