![]() |
Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <CompressionMarshal.h>
Public Types | |
typedef AZ::Vector3 | DataType |
Public Member Functions | |
AZ_TYPE_INFO (Vec3CompMarshaler, "{F20132F4-CA69-4F6F-A379-0BCF990E6672}") | |
void | Marshal (WriteBuffer &wb, const AZ::Vector3 &vec) const |
void | Unmarshal (AZ::Vector3 &vec, ReadBuffer &rb) const |
Static Public Attributes | |
static const AZStd::size_t | MarshalSize = HalfMarshaler::MarshalSize * 3 |
Writes a compressed vector. Values are compressed with HalfMarshaler. Uses 6 bytes.