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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <CompressionMarshal.h>
Public Types | |
typedef AZ::Vector2 | DataType |
Public Member Functions | |
AZ_TYPE_INFO (Vec2CompMarshaler, "{7BB471FB-1A1F-47BD-A599-C23417FEEDE0}") | |
void | Marshal (WriteBuffer &wb, const AZ::Vector2 &vec) const |
void | Unmarshal (AZ::Vector2 &vec, ReadBuffer &rb) const |
Static Public Attributes | |
static const AZStd::size_t | MarshalSize = HalfMarshaler::MarshalSize * 2 |
Writes a compressed Vector2. Values are compressed with HalfMarshaler. Uses 4 bytes.