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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <CompressionMarshal.h>
Public Types | |
typedef AZ::Quaternion | DataType |
Public Member Functions | |
AZ_TYPE_INFO (QuatCompMarshaler, "{21C83ED8-5E0E-4A5E-862D-9F1EBBD0CF4C}") | |
void | Marshal (WriteBuffer &wb, const AZ::Quaternion &quat) const |
void | Unmarshal (AZ::Quaternion &quat, ReadBuffer &rb) const |
Static Public Attributes | |
static const AZStd::size_t | MarshalSize = HalfMarshaler::MarshalSize * 4 |
Quaternion compressed marshaler Values are compressed with HalfMarshaler. Uses 8 bytes.