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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <MarshalerTypes.h>
Public Member Functions | |
AZ_TYPE_INFO_LEGACY (Marshaler, "{D9546741-8ABD-43C8-9790-499FCB1BA1E6}", Type) | |
void | Marshal (WriteBuffer &wb, const Type &value) const |
void | Unmarshal (Type &value, ReadBuffer &rb) const |
Static Public Attributes | |
static const AZStd::size_t | MarshalSize = 0 |
Defines the size that is written to the wire. This is only valid for fixed size marshalers, marshalers for dynamic objects don't define it. | |
Base marshaler interface. Specialize this to get a default marshaler for your type.