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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ContainerMarshal.h>
Public Types | |
typedef MapContainer | DataType |
Public Member Functions | |
MapContainerMarshaler (KeyMarshaler keyMarshaler=KeyMarshaler(), DataMarshaler dataMarshaler=DataMarshaler()) | |
AZ_FORCE_INLINE void | Marshal (WriteBuffer &wb, const MapContainer &cont) const |
AZ_FORCE_INLINE void | Unmarshal (MapContainer &cont, ReadBuffer &rb) const |
Explicit key/value container marshaler. Use this when you want the value type in a container to be serialized with a non-default marshaler. Compatible with ordered and unordered map and multimap.