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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Driver.h>
Inherited by GridMate::SocketDriverAddress.
Public Member Functions | |
DriverAddress (Driver *driver) | |
DriverAddress (const DriverAddress &rhs) | |
virtual AZStd::string | ToString () const =0 |
virtual AZStd::string | ToAddress () const =0 |
virtual AZStd::string | GetIP () const =0 |
virtual unsigned int | GetPort () const =0 |
Driver * | GetDriver () const |
bool | IsBoundToCarrierConnection () const |
virtual const void * | GetTargetAddress (unsigned int &addressSize) const |
void | add_ref () |
void | release () |
Protected Attributes | |
ThreadConnection * | m_threadConnection |
Used by the CarrierThread/ThreadConnection. | |
Driver * | m_driver |
unsigned int | m_refCount |
reference counting | |
Friends | |
struct | ThreadConnection |
class | CarrierThread |
Driver address interface, for low level driver communication.