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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ContainerMarshal.h>
Public Types | |
typedef Container | DataType |
Public Member Functions | |
ContainerMarshaler (DataMarshaler marshaler=DataMarshaler()) | |
AZ_FORCE_INLINE void | Marshal (WriteBuffer &wb, const Container &container) const |
AZ_FORCE_INLINE void | Unmarshal (Container &container, ReadBuffer &rb) const |
Protected Attributes | |
DataMarshaler | m_marshaler |
Explicit container marshaler. Use this when you want the value type in a container to be serialized with a non-default marshaler. Compatible with array, vector, set and list.