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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Classes | |
| struct | GridMate::GridMateDesc |
| class | GridMate::IGridMate |
Namespaces | |
| GridMate | |
Functions | |
| template<class ServiceType , class ... Args> | |
| ServiceType * | GridMate::StartGridMateService (IGridMate *gridMate, Args &&... args) |
| template<class ServiceType > | |
| void | GridMate::StopGridMateService (IGridMate *gridMate) |
| template<class ServiceType > | |
| bool | GridMate::HasGridMateService (IGridMate *gridMate) |
| IGridMate * | GridMate::GridMateCreate (const GridMateDesc &desc) |
| Create GridMate interface object. You are allowed to have only one active at a time. More... | |
| void | GridMate::GridMateDestroy (IGridMate *gridMate) |
| Destroys and frees all GridMate resources. | |
1.8.17