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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzPhysics::RayCastRequest, including all inherited members.
AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::RayCastRequest) | AzPhysics::RayCastRequest | |
AZ_RTTI(RayCastRequest, "{53EAD088-A391-48F1-8370-2A1DBA31512F}", SceneQueryRequest) (defined in AzPhysics::RayCastRequest) | AzPhysics::RayCastRequest | |
AZ_RTTI(SceneQueryRequest, "{76ECAB7D-42BA-461F-82E6-DCED8E1BDCB9}") (defined in AzPhysics::SceneQueryRequest) | AzPhysics::SceneQueryRequest | |
m_collisionGroup | AzPhysics::SceneQueryRequest | |
m_direction | AzPhysics::RayCastRequest | |
m_distance | AzPhysics::RayCastRequest | |
m_filterCallback | AzPhysics::RayCastRequest | |
m_hitFlags | AzPhysics::RayCastRequest | |
m_maxResults | AzPhysics::SceneQueryRequest | |
m_queryType | AzPhysics::SceneQueryRequest | |
m_reportMultipleHits | AzPhysics::RayCastRequest | |
m_start | AzPhysics::RayCastRequest | |
Reflect(AZ::ReflectContext *context) (defined in AzPhysics::RayCastRequest) | AzPhysics::RayCastRequest | static |
~SceneQueryRequest()=default (defined in AzPhysics::SceneQueryRequest) | AzPhysics::SceneQueryRequest | virtual |