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    Open 3D Engine AzFramework API Reference
    2205.0
    
   O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry. 
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This is the complete list of members for AzPhysics::RayCastRequest, including all inherited members.
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::RayCastRequest) | AzPhysics::RayCastRequest | |
| AZ_RTTI(RayCastRequest, "{53EAD088-A391-48F1-8370-2A1DBA31512F}", SceneQueryRequest) (defined in AzPhysics::RayCastRequest) | AzPhysics::RayCastRequest | |
| AZ_RTTI(SceneQueryRequest, "{76ECAB7D-42BA-461F-82E6-DCED8E1BDCB9}") (defined in AzPhysics::SceneQueryRequest) | AzPhysics::SceneQueryRequest | |
| m_collisionGroup | AzPhysics::SceneQueryRequest | |
| m_direction | AzPhysics::RayCastRequest | |
| m_distance | AzPhysics::RayCastRequest | |
| m_filterCallback | AzPhysics::RayCastRequest | |
| m_hitFlags | AzPhysics::RayCastRequest | |
| m_maxResults | AzPhysics::SceneQueryRequest | |
| m_queryType | AzPhysics::SceneQueryRequest | |
| m_reportMultipleHits | AzPhysics::RayCastRequest | |
| m_start | AzPhysics::RayCastRequest | |
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::RayCastRequest) | AzPhysics::RayCastRequest | static | 
| ~SceneQueryRequest()=default (defined in AzPhysics::SceneQueryRequest) | AzPhysics::SceneQueryRequest | virtual | 
 1.8.17