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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzPhysics::OverlapRequest, including all inherited members.
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::OverlapRequest) | AzPhysics::OverlapRequest | |
| AZ_RTTI(OverlapRequest, "{3DC986C2-316B-4C54-A0A6-8ABBB8ABCC4A}", SceneQueryRequest) (defined in AzPhysics::OverlapRequest) | AzPhysics::OverlapRequest | |
| AZ_RTTI(SceneQueryRequest, "{76ECAB7D-42BA-461F-82E6-DCED8E1BDCB9}") (defined in AzPhysics::SceneQueryRequest) | AzPhysics::SceneQueryRequest | |
| m_collisionGroup | AzPhysics::SceneQueryRequest | |
| m_filterCallback | AzPhysics::OverlapRequest | |
| m_maxResults | AzPhysics::SceneQueryRequest | |
| m_pose | AzPhysics::OverlapRequest | |
| m_queryType | AzPhysics::SceneQueryRequest | |
| m_shapeConfiguration | AzPhysics::OverlapRequest | |
| m_unboundedOverlapHitCallback | AzPhysics::OverlapRequest | |
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::OverlapRequest) | AzPhysics::OverlapRequest | static |
| ~SceneQueryRequest()=default (defined in AzPhysics::SceneQueryRequest) | AzPhysics::SceneQueryRequest | virtual |
1.8.17