Open 3D Engine AzFramework API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Public Types | Public Member Functions | Static Public Attributes | List of all members
AzFramework::TargetManager Class Referenceabstract

Inherits EBusTraits.

Public Types

typedef AZ::EBus< TargetManagerBus
 

Public Member Functions

virtual void EnumTargetInfos (TargetContainer &infos)=0
 
virtual void SetDesiredTarget (AZ::u32 desiredTargetID)=0
 
virtual void SetDesiredTargetInfo (const TargetInfo &targetInfo)=0
 
virtual TargetInfo GetDesiredTarget ()=0
 
virtual TargetInfo GetTargetInfo (AZ::u32 desiredTargetID)=0
 
virtual bool IsTargetOnline (AZ::u32 desiredTargetID)=0
 
virtual bool IsDesiredTargetOnline ()=0
 
virtual void SetMyPersistentName (const char *name)=0
 
virtual const char * GetMyPersistentName ()=0
 
virtual TargetInfo GetMyTargetInfo () const =0
 
virtual void SetNeighborhood (const char *name)=0
 
virtual const char * GetNeighborhood ()=0
 
virtual void SendTmMessage (const TargetInfo &target, const TmMsg &msg)=0
 
virtual void DispatchMessages (MsgSlotId id)=0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single
 

The documentation for this class was generated from the following file: