Inherits MultiHandler, MultiHandler, Handler, and Handler.
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| AZ_TYPE_INFO (EntityContext, "{4F98A6B9-C7B5-450E-8A8A-30EEFC411EF5}") |
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| EntityContext (AZ::SerializeContext *serializeContext=nullptr) |
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| EntityContext (const EntityContextId &contextId, AZ::SerializeContext *serializeContext=nullptr) |
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| EntityContext (const EntityContextId &contextId, AZStd::unique_ptr< EntityOwnershipService > entityOwnershipService, AZ::SerializeContext *serializeContext=nullptr) |
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void | InitContext () |
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void | DestroyContext () |
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const EntityContextId & | GetContextId () const |
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AZ::Entity * | CreateEntity (const char *name) override |
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void | AddEntity (AZ::Entity *entity) override |
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void | ActivateEntity (AZ::EntityId entityId) override |
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void | DeactivateEntity (AZ::EntityId entityId) override |
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bool | DestroyEntity (AZ::Entity *entity) override |
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bool | DestroyEntityById (AZ::EntityId entityId) override |
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AZ::Entity * | CloneEntity (const AZ::Entity &sourceEntity) override |
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void | ResetContext () override |
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EntityContextId | GetOwningContextId () override |
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void | PrepareForEntityOwnershipServiceReset () override |
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void | OnEntityOwnershipServiceReset () override |
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void | OnEntitiesReloadedFromStream (const EntityList &entities) override |
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void | OnEntityDestruction (const AZ::EntityId &entityId) override |
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void | HandleEntitiesAdded (const EntityList &entities) |
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void | HandleEntitiesRemoved (const EntityIdList &entityIds) |
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AZ::SerializeContext * | GetSerializeContext () const |
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virtual void | OnContextEntitiesAdded (const EntityList &) |
| Entity context derived implementations can conduct specialized actions when internal events occur, such as adds/removals/resets.
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virtual void | OnContextEntityRemoved (const AZ::EntityId &) |
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virtual void | OnRootEntityReloaded () |
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virtual void | PrepareForContextReset () |
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virtual void | OnContextReset () |
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virtual bool | ValidateEntitiesAreValidForContext (const EntityList &entities) |
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bool | IsOwnedByThisContext (const AZ::EntityId &entityId) |
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Provides services for a group of entities under the umbrella of a given context.
e.g. Edit-time entities and runtime entities would belong to separate contexts.
A context owns a root entity, which can be serialized in or out. Interfaces are provided for creating entities owned by the context.
Entity contexts are not required to use entities, but provide a package for managing independent prefab hierarchies (i.e. a level, a world, etc).