Project Creation with Open 3D Engine
Now that you’ve set up Open 3D Engine (O3DE) , you’re ready to create your first O3DE project. Projects define and configure the set of code and assets that make up your game or other application. Projects need a project directory, which you can create anywhere that’s convenient to you—within the O3DE directory itself, somewhere else on your computer, or even on a network drive.
You can create a project using either the GUI-based Project Manager tool or the command line interface (CLI). The topics in this section introduce you to creating O3DE projects using either of these options.
Topic | Description |
---|---|
Creating Projects Using Project Manager | Learn how to create new projects from a project template using the O3DE Project Manager. Choose this tutorial if you prefer using a GUI and have already installed or built the engine. |
Creating Projects Using the CLI | Learn how to create new projects from a project template using the CLI. Choose this tutorial if you’re using the source engine build type and haven’t yet built the engine. |