This page is not the current release of O3DE documentation. Click here to switch to the latest release, or select a version from the dropdown.

Version:

IN THIS ARTICLE

Packaging and Release

This section is about how to prepare and package your finished Open 3D Engine (O3DE) project for release.

Section topics

TopicDescription
Creating a Project Game Release Layout for WindowsLearn how to create an O3DE project game release layout for Windows.
Asset BundlerLearn how to manage your assets and package them into asset bundles.
TroubleshootingTips, tricks, and advice for troubleshooting issues with packaging O3DE projects.