UI Image Component
You can use an Image component to add a color tint or texture to an element. Use the Properties pane of the UI Editor to configure the following settings for the Image component.
Image Settings
| Name | Description |
|---|---|
| SpriteType | Select one of the following: |
| Sprite path | Click the browse (…) icon and select a suitable file. Click the open-in (arrow) icon next to Sprite path to open the Sprite Editor . |
| Render target name | Enter a name of a render target and press Enter. |
| Index | The sprite sheet image index that the component will render. |
| Color | Click the color swatch to select a different color. Displays only if the SpriteType is Sprite/Texture asset and the image has been configured as a sprite sheet using the Sprite Editor . |
| Alpha | Use the slider to choose an alpha value between 0 and 1. |
| Image type | Select one of the following: |
| Blend Mode | Select one of the following: |
| Fill Type | Select one of the following: |
| Fill Amount | The amount of the image to be filled, from 0.00 to 1.00. |
| Fill Start Angle | The start angle for the fill, measured in degrees clockwise from vertical. |
| Corner Fill Origin | The starting corner that the image is filled from. Select one of the following: |
| Edge Fill Origin | The edge from which the image is filled about (radial corner) or from (linear). Select one of the following: |
| Fill Clockwise | If selected, the image is radially filled clockwise about the fill center. |
| Fill Center | If selected, the center segment of a slice-resized sprite is visible. |