Cloth visual debugger
To enable debug cloth visualization, use the following console variables (CVARs) in the editor console.
cloth_DebugDraw <value>
Draw the cloth mesh wireframe.
0: Disable wireframe display.
1: Enable wireframe display.
cloth_DebugDrawNormals <value>
Draw the cloth mesh normals.
0: Disable normals display.
1: Enable normals display.
2: Enable normals, tangents and bitangents display.
cloth_DebugDrawColliders <value>
Draw the cloth colliders.
0: Disable collider display.
1: Enable collider display.
cloth_DebugDrawMotionConstraints <value>
Draw the cloth motion constraints.
0: Disable motion constraint display.
1: Enable motion constraint display.
cloth_DebugDrawBackstop <value>
Draw the cloth backstop.
0: Disable backstop display.
1: Enable backstop display.
cloth_DistanceToTeleport <meters>
The amount of meters the entity has to move in a frame to consider it a teleport for cloth.
cloth_SecondsToDelaySimulationOnActorSpawned <seconds>
The amount of time in seconds the cloth simulation will be delayed to avoid sudden impulses when actors are spawned.