IN THIS ARTICLE
Multiplayer Gem
Open 3D Engine ships with a Multiplayer Gem that uses the O3DE networking stack to offer services used for multiplayer projects.
For a quick introduction of the O3DE Multiplayer Gem and networking, watch the video below.
Section topics
Topic | Description |
---|---|
Overview | An overview of the O3DE Multiplayer Gem, how it works, and how to use it in your project. |
Project configuration | How to enable the O3DE Multiplayer Gem in a project. |
Multiplayer Auto-components | Automatically create components for use with the Multiplayer Gem using the AzAutoGen system. |
Test Multiplayer Projects in the Editor | Automatically launch local servers or connect to a remote persistent server when working on a multiplayer project in the O3DE Editor. |
Multiplayer Hierarchical Entities | Group network entities into hierarchies that process their input together. |
Debug multiplayer | Debugging utilities for the multiplayer gem. |
Related topics
Topic | Description |
---|---|
Multiplayer Gem API reference | The complete C++ API reference for the O3DE Multiplayer Gem. |
The O3DE AzNetworking Framework | Documentation for the core networking library of O3DE. |
Your First Network Component | Tutorial for creating a network-enabled component. |