O3DE Editor
To learn various aspects of Open 3D Engine’s (O3DE) Editor, refer to the following topics.
| Topic | Explanation |
|---|---|
| Viewport Interaction Model | Learn how to work in Perspective in O3DE Editor with the viewport interaction model. |
| Camera space | Learn to use the camera space manipulator. |
| Console | In the O3DE Console, you can see output from commands and processes and enter commands to set options and features for your project. |
| Console variables (CVARs) | Learn to use console commands and CVARs. |
| Customizing O3DE Editor | Learn to customize the O3DE Editor workspace layout and preferences. |
| Editor automation | Automate tasks in O3DE Editor with Python. |
| Entity Inspector | Add and configure an entity’s components in Entity Inspector. |
| Custom entity icons | Add custom icons for the entities in your project. |
| Pin the Entity Inspector | Pin the Entity Inspector to view and edit the components of multiple entities. |
| Entity status | Set the active status on entities. |
| Entity Outliner | Use Entity Outliner to view, select, and organize the entities in your level. |
| Working with entities | Working with entities in Entity Outliner. |