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Blast Family Mesh Data Component
With the Blast Family Mesh Data component, you can set the mesh and material assets for NVIDIA Blast entities. The Blast Family Mesh Data component is used with the Blast Family component. This topic describes the properties of the Blast Family Mesh Data component.
The Blast Family Mesh Data component is provided by the NVIDIA Blast gem .
For information on using the Blast Family Mesh Data component see Simulated destruction with NVIDIA Blast .
Blast Family Mesh Data component properties
Show mesh assets When enabled, you can manually add mesh assets to this Blast Family Mesh Data component. The Show mesh assets property exposes the Mesh assets list. Choose the + button to the right of Mesh assets to add a list entry. Choose the Folder button to select a mesh for the list entry.
Material The material that supplies the visual appearance for the meshes in this Blast Family Mesh Data component.
Blast Slice A blast slice for this Blast Family Mesh Data component. Blast slices are generated when blast assets are processed by the Python asset builder for NVIDIA Blast. A blast slice will automatically add the mesh assets and material to the Blast Family Mesh Data component.