The Asset Pipeline and Asset Processing
Topics in this section cover the Asset Pipeline and asset processing, including what source assets are, how they are discovered and tracked, and how they are processed into runtime optimized product assets. There are also guides for Asset Processor, which manages the Asset Pipeline, as well as the Scene Settings and Texture Settings tools, that customize source asset processing. The final guide explains how to create custom Asset Builders with Python Asset Builder.
Topic Area | Description |
---|---|
Asset Pipeline | The Asset Pipeline is the end-to-end process that transforms source assets into runtime optimized product assets. |
Asset Processor | Asset Processor discovers source assets, manages asset process jobs, and maintains the Asset Cache. |
Scene Settings | Use Scene Settings to customize how meshes, actors, motions, and PhysX colliders are processed. |
Texture Settings | Use Texture Settings to customize how source image assets are processed. |
Python Asset Builder | With Python Asset Builder, you can create custom Asset Builders for known file types. |
Asset Types | This table lists O3DE’s supported source asset types and the product assets they generate. |