![]() |
Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for GridMate::Simulator, including all inherited members.
BindDriver(Driver *driver)=0 | GridMate::Simulator | pure virtual |
OnConnect(const AZStd::intrusive_ptr< DriverAddress > &address)=0 | GridMate::Simulator | pure virtual |
OnDisconnect(const AZStd::intrusive_ptr< DriverAddress > &address)=0 | GridMate::Simulator | pure virtual |
OnReceive(const AZStd::intrusive_ptr< DriverAddress > &from, const void *data, unsigned int dataSize)=0 | GridMate::Simulator | pure virtual |
OnSend(const AZStd::intrusive_ptr< DriverAddress > &to, const void *data, unsigned int dataSize)=0 | GridMate::Simulator | pure virtual |
ReceiveDataFrom(AZStd::intrusive_ptr< DriverAddress > &from, char *data, unsigned int maxDataSize)=0 | GridMate::Simulator | pure virtual |
UnbindDriver()=0 | GridMate::Simulator | pure virtual |
Update()=0 (defined in GridMate::Simulator) | GridMate::Simulator | pure virtual |
~Simulator() (defined in GridMate::Simulator) | GridMate::Simulator | inlinevirtual |