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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GridMate::Simulator, including all inherited members.
| BindDriver(Driver *driver)=0 | GridMate::Simulator | pure virtual |
| OnConnect(const AZStd::intrusive_ptr< DriverAddress > &address)=0 | GridMate::Simulator | pure virtual |
| OnDisconnect(const AZStd::intrusive_ptr< DriverAddress > &address)=0 | GridMate::Simulator | pure virtual |
| OnReceive(const AZStd::intrusive_ptr< DriverAddress > &from, const void *data, unsigned int dataSize)=0 | GridMate::Simulator | pure virtual |
| OnSend(const AZStd::intrusive_ptr< DriverAddress > &to, const void *data, unsigned int dataSize)=0 | GridMate::Simulator | pure virtual |
| ReceiveDataFrom(AZStd::intrusive_ptr< DriverAddress > &from, char *data, unsigned int maxDataSize)=0 | GridMate::Simulator | pure virtual |
| UnbindDriver()=0 | GridMate::Simulator | pure virtual |
| Update()=0 (defined in GridMate::Simulator) | GridMate::Simulator | pure virtual |
| ~Simulator() (defined in GridMate::Simulator) | GridMate::Simulator | inlinevirtual |
1.8.17