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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GridMate::RpcBase, including all inherited members.
GetSourcePeerId() (defined in GridMate::RpcBase) | GridMate::RpcBase | protected |
Invoke(Internal::RpcRequest *rpc) const =0 (defined in GridMate::RpcBase) | GridMate::RpcBase | protectedpure virtual |
IsAllowNonAuthoritativeRequests() const =0 (defined in GridMate::RpcBase) | GridMate::RpcBase | protectedpure virtual |
IsAllowNonAuthoritativeRequestsRelay() const =0 (defined in GridMate::RpcBase) | GridMate::RpcBase | protectedpure virtual |
IsPostAttached() const =0 (defined in GridMate::RpcBase) | GridMate::RpcBase | protectedpure virtual |
m_replicaChunk (defined in GridMate::RpcBase) | GridMate::RpcBase | protected |
Marshal(WriteBuffer &wb, Internal::RpcRequest *request)=0 (defined in GridMate::RpcBase) | GridMate::RpcBase | protectedpure virtual |
OnRpcInvoke(Internal::RpcRequest *rpc) const (defined in GridMate::RpcBase) | GridMate::RpcBase | protected |
OnRpcRequest(Internal::RpcRequest *rpc) const (defined in GridMate::RpcBase) | GridMate::RpcBase | protected |
Queue(Internal::RpcRequest *context) (defined in GridMate::RpcBase) | GridMate::RpcBase | protected |
RpcBase(const char *debugName) (defined in GridMate::RpcBase) | GridMate::RpcBase | protected |
Unmarshal(ReadBuffer &rb)=0 (defined in GridMate::RpcBase) | GridMate::RpcBase | protectedpure virtual |
~RpcBase() (defined in GridMate::RpcBase) | GridMate::RpcBase | inlinevirtual |