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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GridMate::ReadBuffer, including all inherited members.
Get() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
GetCurrent() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
GetEndianType() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
IsEmpty() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
IsEmptyIgnoreTrailingBits() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
IsOverrun() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
IsValid() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
Left() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
Read() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
Read(Type &pod) (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
Read(Type &pod, MarshalerType &&marshaler) (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
ReadBuffer(EndianType endianType, const char *data=nullptr, PackedSize size=0, PackedSize offset=0) | GridMate::ReadBuffer | |
ReadBuffer(const ReadBuffer &rhs) (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | |
ReadInnerBuffer(PackedSize size) (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
ReadRaw(void *data, PackedSize dataSize) (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | |
ReadRawBit(bool &data) (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | |
SetEndianType(EndianType endianType) (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
Size() const (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer | inline |
Skip(PackedSize bytes) (defined in GridMate::ReadBuffer) | GridMate::ReadBuffer |