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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GridMate::Handshake, including all inherited members.
GetHandshakeTimeOutMS() const =0 | GridMate::Handshake | pure virtual |
OnConfirmAck(ConnectionID id, ReadBuffer &rb)=0 | GridMate::Handshake | pure virtual |
OnConfirmRequest(ConnectionID id, ReadBuffer &rb)=0 | GridMate::Handshake | pure virtual |
OnDisconnect(ConnectionID id)=0 | GridMate::Handshake | pure virtual |
OnInitiate(ConnectionID id, WriteBuffer &wb)=0 | GridMate::Handshake | pure virtual |
OnNewConnection(const AZStd::string &address)=0 | GridMate::Handshake | pure virtual |
OnReceiveAck(ConnectionID id, ReadBuffer &rb)=0 | GridMate::Handshake | pure virtual |
OnReceiveRequest(ConnectionID id, ReadBuffer &rb, WriteBuffer &wb)=0 | GridMate::Handshake | pure virtual |
~Handshake() (defined in GridMate::Handshake) | GridMate::Handshake | inlinevirtual |