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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GridMate::DefaultHandshake, including all inherited members.
DefaultHandshake(unsigned int timeOut, VersionType version) (defined in GridMate::DefaultHandshake) | GridMate::DefaultHandshake | |
GetHandshakeTimeOutMS() const override | GridMate::DefaultHandshake | inlinevirtual |
GM_CLASS_ALLOCATOR(DefaultHandshake) (defined in GridMate::DefaultHandshake) | GridMate::DefaultHandshake | |
OnConfirmAck(ConnectionID id, ReadBuffer &rb) override | GridMate::DefaultHandshake | virtual |
OnConfirmRequest(ConnectionID id, ReadBuffer &rb) override | GridMate::DefaultHandshake | virtual |
OnDisconnect(ConnectionID id) override | GridMate::DefaultHandshake | virtual |
OnInitiate(ConnectionID id, WriteBuffer &wb) override | GridMate::DefaultHandshake | virtual |
OnNewConnection(const AZStd::string &address) override | GridMate::DefaultHandshake | virtual |
OnReceiveAck(ConnectionID id, ReadBuffer &rb) override | GridMate::DefaultHandshake | virtual |
OnReceiveRequest(ConnectionID id, ReadBuffer &rb, WriteBuffer &wb) override | GridMate::DefaultHandshake | virtual |
~DefaultHandshake() (defined in GridMate::DefaultHandshake) | GridMate::DefaultHandshake | virtual |
~Handshake() (defined in GridMate::Handshake) | GridMate::Handshake | inlinevirtual |