Open 3D Engine GridMate API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Classes | Namespaces
ReplicaChunk.h File Reference
#include <GridMate/Containers/unordered_set.h>
#include <GridMate/Containers/list.h>
#include <GridMate/Replica/ReplicaCommon.h>
#include <GridMate/Replica/ReplicaChunkInterface.h>
#include <AzCore/std/containers/bitset.h>
#include <AzCore/std/containers/ring_buffer.h>

Classes

class  GridMate::ReplicaChunkBase
 
class  GridMate::ReplicaChunk
 

Namespaces

 GridMate
 

Detailed Description

ReplicaChunk is a logical unit of network data for replication across the network. This file contains the base functionality for a ReplicaChunk. The user is expected to extend a ReplicaChunk object to create their own networkable classes.