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Open 3D Engine GridMate API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <GridMate/Containers/unordered_set.h>
#include <GridMate/Containers/list.h>
#include <GridMate/Replica/ReplicaCommon.h>
#include <GridMate/Replica/ReplicaChunkInterface.h>
#include <AzCore/std/containers/bitset.h>
#include <AzCore/std/containers/ring_buffer.h>
Classes | |
class | GridMate::ReplicaChunkBase |
class | GridMate::ReplicaChunk |
Namespaces | |
GridMate | |
ReplicaChunk is a logical unit of network data for replication across the network. This file contains the base functionality for a ReplicaChunk. The user is expected to extend a ReplicaChunk object to create their own networkable classes.