|  | Open 3D Engine GridMate API Reference
    2205.0
    O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry. | 
#include <GridMate/Containers/unordered_set.h>#include <GridMate/Containers/list.h>#include <GridMate/Replica/ReplicaCommon.h>#include <GridMate/Replica/ReplicaChunkInterface.h>#include <AzCore/std/containers/bitset.h>#include <AzCore/std/containers/ring_buffer.h>| Classes | |
| class | GridMate::ReplicaChunkBase | 
| class | GridMate::ReplicaChunk | 
| Namespaces | |
| GridMate | |
ReplicaChunk is a logical unit of network data for replication across the network. This file contains the base functionality for a ReplicaChunk. The user is expected to extend a ReplicaChunk object to create their own networkable classes.
 1.8.17
 1.8.17