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Open 3D Engine AzNetworking API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzNetworking::HashSerializer, including all inherited members.
BeginObject(const char *name, const char *typeName) override | AzNetworking::HashSerializer | virtual |
ClearTrackedChangesFlag() override | AzNetworking::HashSerializer | inlinevirtual |
EndObject(const char *name, const char *typeName) override | AzNetworking::HashSerializer | virtual |
GetBuffer() const override | AzNetworking::HashSerializer | virtual |
GetCapacity() const override | AzNetworking::HashSerializer | virtual |
GetHash() const (defined in AzNetworking::HashSerializer) | AzNetworking::HashSerializer | |
GetSerializerMode() const override | AzNetworking::HashSerializer | virtual |
GetSize() const override | AzNetworking::HashSerializer | virtual |
GetTrackedChangesFlag() const override | AzNetworking::HashSerializer | inlinevirtual |
HashSerializer()=default (defined in AzNetworking::HashSerializer) | AzNetworking::HashSerializer | |
Invalidate() | AzNetworking::ISerializer | inline |
ISerializer()=default (defined in AzNetworking::ISerializer) | AzNetworking::ISerializer | |
IsValid() const | AzNetworking::ISerializer | inlinevirtual |
m_serializerValid (defined in AzNetworking::ISerializer) | AzNetworking::ISerializer | protected |
Serialize(bool &value, const char *name) override | AzNetworking::HashSerializer | virtual |
Serialize(char &value, const char *name, char minValue, char maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(int8_t &value, const char *name, int8_t minValue, int8_t maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(int16_t &value, const char *name, int16_t minValue, int16_t maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(int32_t &value, const char *name, int32_t minValue, int32_t maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(int64_t &value, const char *name, int64_t minValue, int64_t maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(uint8_t &value, const char *name, uint8_t minValue, uint8_t maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(uint16_t &value, const char *name, uint16_t minValue, uint16_t maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(uint32_t &value, const char *name, uint32_t minValue, uint32_t maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(uint64_t &value, const char *name, uint64_t minValue, uint64_t maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(float &value, const char *name, float minValue, float maxValue) override | AzNetworking::HashSerializer | virtual |
Serialize(double &value, const char *name, double minValue, double maxValue) override | AzNetworking::HashSerializer | virtual |
AzNetworking::ISerializer::Serialize(TYPE &value, const char *name) | AzNetworking::ISerializer | inline |
SerializeBytes(uint8_t *buffer, uint32_t bufferCapacity, bool isString, uint32_t &outSize, const char *name) override | AzNetworking::HashSerializer | virtual |
~ISerializer()=default (defined in AzNetworking::ISerializer) | AzNetworking::ISerializer | virtual |