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    Open 3D Engine AzFramework API Reference
    2205.0
    
   O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry. 
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This is the complete list of members for AzPhysics::SceneQueryHit, including all inherited members.
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::SceneQueryHit) | AzPhysics::SceneQueryHit | |
| AZ_TYPE_INFO(SceneQueryHit, "{7A7201B9-67B5-438B-B4EB-F3EEBB78C617}") (defined in AzPhysics::SceneQueryHit) | AzPhysics::SceneQueryHit | |
| IsValid() const (defined in AzPhysics::SceneQueryHit) | AzPhysics::SceneQueryHit | inline | 
| m_bodyHandle | AzPhysics::SceneQueryHit | |
| m_distance | AzPhysics::SceneQueryHit | |
| m_entityId | AzPhysics::SceneQueryHit | |
| m_material | AzPhysics::SceneQueryHit | |
| m_normal | AzPhysics::SceneQueryHit | |
| m_position | AzPhysics::SceneQueryHit | |
| m_resultFlags | AzPhysics::SceneQueryHit | |
| m_shape | AzPhysics::SceneQueryHit | |
| operator bool() const (defined in AzPhysics::SceneQueryHit) | AzPhysics::SceneQueryHit | inlineexplicit | 
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::SceneQueryHit) | AzPhysics::SceneQueryHit | static | 
| ~SceneQueryHit()=default (defined in AzPhysics::SceneQueryHit) | AzPhysics::SceneQueryHit | virtual | 
 1.8.17