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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzPhysics::RigidBody, including all inherited members.
| AddShape(AZStd::shared_ptr< Physics::Shape > shape)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| ApplyAngularImpulse(const AZ::Vector3 &angularImpulse)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| ApplyLinearImpulse(const AZ::Vector3 &impulse)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| ApplyLinearImpulseAtWorldPoint(const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | |
| AZ_RTTI(AzPhysics::RigidBody, "{156E459F-7BB7-4B4E-ADA0-2130D96B7E80}", AzPhysics::SimulatedBody) (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | |
| AZ_RTTI(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
| ForceAsleep()=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| ForceAwake()=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetAabb() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetAngularDamping() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetAngularVelocity() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetCenterOfMassLocal() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetCenterOfMassWorld() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetEntityId() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetFrameId() const | AzPhysics::SimulatedBody | inline |
| GetInverseInertiaLocal() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetInverseInertiaWorld() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetInverseMass() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetLinearDamping() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetLinearVelocity() const =0 | AzPhysics::RigidBody | pure virtual |
| GetLinearVelocityAtWorldPoint(const AZ::Vector3 &worldPoint) const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetMass() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetNativePointer() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetNativeType() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetOrientation() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetPosition() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetScene() | AzPhysics::SimulatedBody | virtual |
| GetShape([[maybe_unused]]AZ::u32 index) (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | inlinevirtual |
| GetShapeCount() (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | inlinevirtual |
| GetSleepThreshold() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| GetTransform() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetUserData() | AzPhysics::SimulatedBody | inline |
| IsAwake() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| IsGravityEnabled() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| IsKinematic() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| m_bodyHandle | AzPhysics::SimulatedBody | |
| m_sceneOwner | AzPhysics::SimulatedBody | |
| m_simulating | AzPhysics::SimulatedBody | |
| ProcessCollisionEvent(const CollisionEvent &collision) const | AzPhysics::SimulatedBody | |
| ProcessTriggerEvent(const TriggerEvent &trigger) const | AzPhysics::SimulatedBody | |
| RayCast(const RayCastRequest &request)=0 | AzPhysics::SimulatedBody | pure virtual |
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
| RegisterOnCollisionBeginHandler(SimulatedBodyEvents::OnCollisionBegin::Handler &handler) | AzPhysics::SimulatedBody | inline |
| RegisterOnCollisionEndHandler(SimulatedBodyEvents::OnCollisionEnd::Handler &handler) | AzPhysics::SimulatedBody | inline |
| RegisterOnCollisionPersistHandler(SimulatedBodyEvents::OnCollisionPersist::Handler &handler) | AzPhysics::SimulatedBody | inline |
| RegisterOnTriggerEnterHandler(SimulatedBodyEvents::OnTriggerEnter::Handler &handler) | AzPhysics::SimulatedBody | inline |
| RegisterOnTriggerExitHandler(SimulatedBodyEvents::OnTriggerExit::Handler &handler) | AzPhysics::SimulatedBody | inline |
| RemoveShape(AZStd::shared_ptr< Physics::Shape > shape)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| RigidBody()=default (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | |
| SetAngularDamping(float damping)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetAngularVelocity(const AZ::Vector3 &angularVelocity)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetCCDEnabled(bool enabled)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetCenterOfMassOffset(const AZ::Vector3 &comOffset)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetFrameId(uint32_t frameId) | AzPhysics::SimulatedBody | inline |
| SetGravityEnabled(bool enabled)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetKinematic(bool kinematic)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetKinematicTarget(const AZ::Transform &targetPosition)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetLinearDamping(float damping)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetLinearVelocity(const AZ::Vector3 &velocity)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetMass(float mass)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetSimulationEnabled(bool enabled)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetSleepThreshold(float threshold)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual |
| SetTransform(const AZ::Transform &transform)=0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| SetUserData(T *userData) | AzPhysics::SimulatedBody | |
| UndefinedFrameId (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
| UpdateMassProperties(MassComputeFlags flags=MassComputeFlags::DEFAULT, const AZ::Vector3 ¢erOfMassOffsetOverride=AZ::Vector3::CreateZero(), const AZ::Matrix3x3 &inertiaTensorOverride=AZ::Matrix3x3::CreateIdentity(), const float massOverride=1.0f)=0 | AzPhysics::RigidBody | pure virtual |
| ~SimulatedBody()=default (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | virtual |
1.8.17