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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzPhysics::Joint, including all inherited members.
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::Joint) | AzPhysics::Joint | |
| AZ_RTTI(AzPhysics::Joint, "{1EEC9382-3434-4866-9B18-E93F151A6F59}") (defined in AzPhysics::Joint) | AzPhysics::Joint | |
| GenerateJointLimitVisualizationData([[maybe_unused]] float scale, [[maybe_unused]] AZ::u32 angularSubdivisions, [[maybe_unused]] AZ::u32 radialSubdivisions, [[maybe_unused]] AZStd::vector< AZ::Vector3 > &vertexBufferOut, [[maybe_unused]] AZStd::vector< AZ::u32 > &indexBufferOut, [[maybe_unused]] AZStd::vector< AZ::Vector3 > &lineBufferOut, [[maybe_unused]] AZStd::vector< bool > &lineValidityBufferOut) (defined in AzPhysics::Joint) | AzPhysics::Joint | inlinevirtual |
| GetChildBodyHandle() const =0 (defined in AzPhysics::Joint) | AzPhysics::Joint | pure virtual |
| GetNativePointer() const =0 (defined in AzPhysics::Joint) | AzPhysics::Joint | pure virtual |
| GetNativeType() const =0 (defined in AzPhysics::Joint) | AzPhysics::Joint | pure virtual |
| GetParentBodyHandle() const =0 (defined in AzPhysics::Joint) | AzPhysics::Joint | pure virtual |
| GetUserData() | AzPhysics::Joint | inline |
| m_jointHandle | AzPhysics::Joint | |
| m_sceneOwner | AzPhysics::Joint | |
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::Joint) | AzPhysics::Joint | static |
| SetChildBody(AzPhysics::SimulatedBodyHandle childBody)=0 (defined in AzPhysics::Joint) | AzPhysics::Joint | pure virtual |
| SetParentBody(AzPhysics::SimulatedBodyHandle parentBody)=0 (defined in AzPhysics::Joint) | AzPhysics::Joint | pure virtual |
| SetUserData(T *userData) | AzPhysics::Joint | inline |
| ~Joint()=default (defined in AzPhysics::Joint) | AzPhysics::Joint | virtual |
1.8.17