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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Physics::RagdollNode, including all inherited members.
| AZ_CLASS_ALLOCATOR(RagdollNode, AZ::SystemAllocator, 0) (defined in Physics::RagdollNode) | Physics::RagdollNode | |
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
| AZ_RTTI(RagdollNode, "{226D02B7-6138-4F6B-9870-DE5A1C3C5077}", AzPhysics::SimulatedBody) (defined in Physics::RagdollNode) | Physics::RagdollNode | |
| AZ_RTTI(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
| GetAabb() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetEntityId() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetFrameId() const | AzPhysics::SimulatedBody | inline |
| GetJoint()=0 (defined in Physics::RagdollNode) | Physics::RagdollNode | pure virtual |
| GetNativePointer() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetNativeType() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetOrientation() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetPosition() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetRigidBody()=0 (defined in Physics::RagdollNode) | Physics::RagdollNode | pure virtual |
| GetScene() | AzPhysics::SimulatedBody | virtual |
| GetTransform() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| GetUserData() | AzPhysics::SimulatedBody | inline |
| IsSimulating() const =0 (defined in Physics::RagdollNode) | Physics::RagdollNode | pure virtual |
| m_bodyHandle | AzPhysics::SimulatedBody | |
| m_sceneOwner | AzPhysics::SimulatedBody | |
| m_simulating | AzPhysics::SimulatedBody | |
| ProcessCollisionEvent(const CollisionEvent &collision) const | AzPhysics::SimulatedBody | |
| ProcessTriggerEvent(const TriggerEvent &trigger) const | AzPhysics::SimulatedBody | |
| RayCast(const RayCastRequest &request)=0 | AzPhysics::SimulatedBody | pure virtual |
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
| RegisterOnCollisionBeginHandler(SimulatedBodyEvents::OnCollisionBegin::Handler &handler) | AzPhysics::SimulatedBody | inline |
| RegisterOnCollisionEndHandler(SimulatedBodyEvents::OnCollisionEnd::Handler &handler) | AzPhysics::SimulatedBody | inline |
| RegisterOnCollisionPersistHandler(SimulatedBodyEvents::OnCollisionPersist::Handler &handler) | AzPhysics::SimulatedBody | inline |
| RegisterOnTriggerEnterHandler(SimulatedBodyEvents::OnTriggerEnter::Handler &handler) | AzPhysics::SimulatedBody | inline |
| RegisterOnTriggerExitHandler(SimulatedBodyEvents::OnTriggerExit::Handler &handler) | AzPhysics::SimulatedBody | inline |
| SetFrameId(uint32_t frameId) | AzPhysics::SimulatedBody | inline |
| SetTransform(const AZ::Transform &transform)=0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
| SetUserData(T *userData) | AzPhysics::SimulatedBody | |
| UndefinedFrameId (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
| ~RagdollNode()=default (defined in Physics::RagdollNode) | Physics::RagdollNode | virtual |
| ~SimulatedBody()=default (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | virtual |
1.8.17