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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Physics::MaterialLibraryAsset, including all inherited members.
AddMaterialData(const MaterialFromAssetConfiguration &data) | Physics::MaterialLibraryAsset | |
AZ_CLASS_ALLOCATOR(MaterialLibraryAsset, AZ::SystemAllocator, 0) (defined in Physics::MaterialLibraryAsset) | Physics::MaterialLibraryAsset | |
AZ_RTTI(Physics::MaterialLibraryAsset, "{9E366D8C-33BB-4825-9A1F-FA3ADBE11D0F}", AZ::Data::AssetData) (defined in Physics::MaterialLibraryAsset) | Physics::MaterialLibraryAsset | |
GenerateMissingIds() (defined in Physics::MaterialLibraryAsset) | Physics::MaterialLibraryAsset | protected |
GetDataForMaterialId(const MaterialId &materialId, MaterialFromAssetConfiguration &configuration) const | Physics::MaterialLibraryAsset | |
GetDataForMaterialName(const AZStd::string &materialName, MaterialFromAssetConfiguration &configuration) const | Physics::MaterialLibraryAsset | |
GetMaterialsData() const | Physics::MaterialLibraryAsset | inline |
HasDataForMaterialId(const MaterialId &materialId) const | Physics::MaterialLibraryAsset | |
m_materialLibrary (defined in Physics::MaterialLibraryAsset) | Physics::MaterialLibraryAsset | protected |
MaterialLibraryAsset()=default (defined in Physics::MaterialLibraryAsset) | Physics::MaterialLibraryAsset | |
MaterialLibraryAssetEventHandler (defined in Physics::MaterialLibraryAsset) | Physics::MaterialLibraryAsset | friend |
Reflect(AZ::ReflectContext *context) (defined in Physics::MaterialLibraryAsset) | Physics::MaterialLibraryAsset | static |
~MaterialLibraryAsset()=default (defined in Physics::MaterialLibraryAsset) | Physics::MaterialLibraryAsset | virtual |