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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Physics::Material, including all inherited members.
AZ_CLASS_ALLOCATOR(Material, AZ::SystemAllocator, 0) (defined in Physics::Material) | Physics::Material | |
AZ_RTTI(Physics::Material, "{44636CEA-46DD-4D4A-B1EF-5ED6DEA7F714}") (defined in Physics::Material) | Physics::Material | |
CombineMode enum name | Physics::Material | |
GetCryEngineSurfaceId() const =0 | Physics::Material | pure virtual |
GetDebugColor() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
GetDensity() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
GetDynamicFriction() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
GetFrictionCombineMode() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
GetNativePointer()=0 | Physics::Material | pure virtual |
GetRestitution() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
GetRestitutionCombineMode() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
GetStaticFriction() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
GetSurfaceType() const =0 | Physics::Material | pure virtual |
GetSurfaceTypeName() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
SetDebugColor(const AZ::Color &debugColor)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
SetDensity(float density)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
SetDynamicFriction(float dynamicFriction)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
SetFrictionCombineMode(CombineMode mode)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
SetRestitution(float restitution)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
SetRestitutionCombineMode(CombineMode mode)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
SetStaticFriction(float staticFriction)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
SetSurfaceTypeName(const AZStd::string &surfaceTypeName)=0 (defined in Physics::Material) | Physics::Material | pure virtual |