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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Physics::Material, including all inherited members.
| AZ_CLASS_ALLOCATOR(Material, AZ::SystemAllocator, 0) (defined in Physics::Material) | Physics::Material | |
| AZ_RTTI(Physics::Material, "{44636CEA-46DD-4D4A-B1EF-5ED6DEA7F714}") (defined in Physics::Material) | Physics::Material | |
| CombineMode enum name | Physics::Material | |
| GetCryEngineSurfaceId() const =0 | Physics::Material | pure virtual |
| GetDebugColor() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
| GetDensity() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
| GetDynamicFriction() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
| GetFrictionCombineMode() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
| GetNativePointer()=0 | Physics::Material | pure virtual |
| GetRestitution() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
| GetRestitutionCombineMode() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
| GetStaticFriction() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
| GetSurfaceType() const =0 | Physics::Material | pure virtual |
| GetSurfaceTypeName() const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
| SetDebugColor(const AZ::Color &debugColor)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
| SetDensity(float density)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
| SetDynamicFriction(float dynamicFriction)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
| SetFrictionCombineMode(CombineMode mode)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
| SetRestitution(float restitution)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
| SetRestitutionCombineMode(CombineMode mode)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
| SetStaticFriction(float staticFriction)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
| SetSurfaceTypeName(const AZStd::string &surfaceTypeName)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
1.8.17