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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzPhysics::Scene, including all inherited members.
| AddJoint(const JointConfiguration *jointConfig, SimulatedBodyHandle parentBody, SimulatedBodyHandle childBody)=0 | AzPhysics::Scene | pure virtual |
| AddSimulatedBodies(const SimulatedBodyConfigurationList &simulatedBodyConfigs)=0 | AzPhysics::Scene | pure virtual |
| AddSimulatedBody(const SimulatedBodyConfiguration *simulatedBodyConfig)=0 | AzPhysics::Scene | pure virtual |
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::Scene) | AzPhysics::Scene | |
| AZ_RTTI(Scene, "{52BD8163-BDC4-4B09-ABB2-11DD1F601FFD}") (defined in AzPhysics::Scene) | AzPhysics::Scene | |
| DisableSimulationOfBody(SimulatedBodyHandle bodyHandle)=0 (defined in AzPhysics::Scene) | AzPhysics::Scene | pure virtual |
| EnableSimulationOfBody(SimulatedBodyHandle bodyHandle)=0 | AzPhysics::Scene | pure virtual |
| FinishSimulation()=0 | AzPhysics::Scene | pure virtual |
| GetConfiguration() const =0 | AzPhysics::Scene | pure virtual |
| GetGravity() const =0 | AzPhysics::Scene | pure virtual |
| GetId() const | AzPhysics::Scene | |
| GetJointFromHandle(JointHandle jointHandle)=0 | AzPhysics::Scene | pure virtual |
| GetNativePointer() const =0 | AzPhysics::Scene | pure virtual |
| GetSimulatedBodiesFromHandle(const SimulatedBodyHandleList &bodyHandles)=0 | AzPhysics::Scene | pure virtual |
| GetSimulatedBodyFromHandle(SimulatedBodyHandle bodyHandle)=0 | AzPhysics::Scene | pure virtual |
| IsEnabled() const =0 | AzPhysics::Scene | pure virtual |
| m_configChangeEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_sceneActiveSimulatedBodies (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_sceneCollisionEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_sceneGravityChangedEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_sceneSimuationFinishEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_sceneSimuationStartEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_sceneTriggerEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_simulatedBodyAddedEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_simulatedBodyRemovedEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_simulatedBodySimulationDisabledEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| m_simulatedBodySimulationEnabledEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
| QueryScene(const SceneQueryRequest *request)=0 | AzPhysics::Scene | pure virtual |
| QuerySceneAsync(SceneQuery::AsyncRequestId requestId, const SceneQueryRequest *request, SceneQuery::AsyncCallback callback)=0 | AzPhysics::Scene | pure virtual |
| QuerySceneAsyncBatch(SceneQuery::AsyncRequestId requestId, const SceneQueryRequests &requests, SceneQuery::AsyncBatchCallback callback)=0 | AzPhysics::Scene | pure virtual |
| QuerySceneBatch(const SceneQueryRequests &requests)=0 | AzPhysics::Scene | pure virtual |
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::Scene) | AzPhysics::Scene | static |
| RegisterSceneActiveSimulatedBodiesHandler(SceneEvents::OnSceneActiveSimulatedBodiesEvent::Handler &handler) | AzPhysics::Scene | inline |
| RegisterSceneCollisionEventHandler(SceneEvents::OnSceneCollisionsEvent::Handler &handler) | AzPhysics::Scene | inline |
| RegisterSceneConfigurationChangedEventHandler(SceneEvents::OnSceneConfigurationChanged::Handler &handler) | AzPhysics::Scene | inline |
| RegisterSceneGravityChangedEvent(SceneEvents::OnSceneGravityChangedEvent::Handler &handler) | AzPhysics::Scene | inline |
| RegisterSceneSimulationFinishHandler(SceneEvents::OnSceneSimulationFinishHandler &handler) | AzPhysics::Scene | inline |
| RegisterSceneSimulationStartHandler(SceneEvents::OnSceneSimulationStartHandler &handler) | AzPhysics::Scene | inline |
| RegisterSceneTriggersEventHandler(SceneEvents::OnSceneTriggersEvent::Handler &handler) | AzPhysics::Scene | inline |
| RegisterSimulationBodyAddedHandler(SceneEvents::OnSimulationBodyAdded::Handler &handler) | AzPhysics::Scene | inline |
| RegisterSimulationBodyRemovedHandler(SceneEvents::OnSimulationBodyRemoved::Handler &handler) | AzPhysics::Scene | inline |
| RegisterSimulationBodySimulationDisabledHandler(SceneEvents::OnSimulationBodySimulationDisabled::Handler &handler) | AzPhysics::Scene | inline |
| RegisterSimulationBodySimulationEnabledHandler(SceneEvents::OnSimulationBodySimulationEnabled::Handler &handler) | AzPhysics::Scene | inline |
| RemoveJoint(JointHandle jointHandle)=0 | AzPhysics::Scene | pure virtual |
| RemoveSimulatedBodies(SimulatedBodyHandleList &bodyHandles)=0 | AzPhysics::Scene | pure virtual |
| RemoveSimulatedBody(SimulatedBodyHandle &bodyHandle)=0 | AzPhysics::Scene | pure virtual |
| Scene(const SceneConfiguration &config) (defined in AzPhysics::Scene) | AzPhysics::Scene | explicit |
| SetEnabled(bool enable)=0 | AzPhysics::Scene | pure virtual |
| SetGravity(const AZ::Vector3 &gravity)=0 | AzPhysics::Scene | pure virtual |
| StartSimulation(float deltatime)=0 | AzPhysics::Scene | pure virtual |
| SuppressCollisionEvents(const SimulatedBodyHandle &bodyHandleA, const SimulatedBodyHandle &bodyHandleB)=0 | AzPhysics::Scene | pure virtual |
| UnsuppressCollisionEvents(const SimulatedBodyHandle &bodyHandleA, const SimulatedBodyHandle &bodyHandleB)=0 | AzPhysics::Scene | pure virtual |
| UpdateConfiguration(const SceneConfiguration &config)=0 | AzPhysics::Scene | pure virtual |
| ~Scene()=default (defined in AzPhysics::Scene) | AzPhysics::Scene | virtual |
1.8.17