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    Open 3D Engine AzFramework API Reference
    2205.0
    
   O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry. 
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This is the complete list of members for AzPhysics::CollisionGroup, including all inherited members.
| All | AzPhysics::CollisionGroup | static | 
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::CollisionGroup) | AzPhysics::CollisionGroup | |
| AZ_TYPE_INFO(CollisionGroup, "{E6DA080B-7ED1-4135-A78C-A6A5E495A43E}") (defined in AzPhysics::CollisionGroup) | AzPhysics::CollisionGroup | |
| CollisionGroup(AZ::u64 mask=All.GetMask()) | AzPhysics::CollisionGroup | |
| CollisionGroup(const AZStd::string &groupName) | AzPhysics::CollisionGroup | |
| GetMask() const | AzPhysics::CollisionGroup | |
| IsSet(CollisionLayer layer) const | AzPhysics::CollisionGroup | |
| None | AzPhysics::CollisionGroup | static | 
| operator!=(const CollisionGroup &collisionGroup) const (defined in AzPhysics::CollisionGroup) | AzPhysics::CollisionGroup | |
| operator==(const CollisionGroup &collisionGroup) const (defined in AzPhysics::CollisionGroup) | AzPhysics::CollisionGroup | |
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::CollisionGroup) | AzPhysics::CollisionGroup | static | 
| SetLayer(CollisionLayer layer, bool set) | AzPhysics::CollisionGroup | 
 1.8.17