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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzFramework::TargetInfo, including all inherited members.
AZ_CLASS_ALLOCATOR(TargetInfo, AZ::OSAllocator, 0) (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
AZ_TYPE_INFO(TargetInfo, "{4D166C31-D7F4-4d49-B897-16365B8B0716}") (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
GetDisplayName() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
GetNetworkId() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
GetPersistentId() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
GetStatusFlags() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
IsIdentityEqualTo(const TargetInfo &other) const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
IsSelf() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
IsValid() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
TargetInfo(time_t lastSeen=0, const AZStd::string &displayName="", AZ::u32 networkId=0, TargetFlags flags=(TargetFlags) 0) (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | inline |
TargetManagementComponent (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | friend |
TargetManagementNetworkImpl (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | friend |