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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzFramework::TargetInfo, including all inherited members.
| AZ_CLASS_ALLOCATOR(TargetInfo, AZ::OSAllocator, 0) (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
| AZ_TYPE_INFO(TargetInfo, "{4D166C31-D7F4-4d49-B897-16365B8B0716}") (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
| GetDisplayName() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
| GetNetworkId() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
| GetPersistentId() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
| GetStatusFlags() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
| IsIdentityEqualTo(const TargetInfo &other) const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
| IsSelf() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
| IsValid() const (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | |
| TargetInfo(time_t lastSeen=0, const AZStd::string &displayName="", AZ::u32 networkId=0, TargetFlags flags=(TargetFlags) 0) (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | inline |
| TargetManagementComponent (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | friend |
| TargetManagementNetworkImpl (defined in AzFramework::TargetInfo) | AzFramework::TargetInfo | friend |
1.8.17