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Open 3D Engine AzFramework API Reference
2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzFramework::Scene, including all inherited members.
| AZ_CLASS_ALLOCATOR(Scene, AZ::SystemAllocator, 0) (defined in AzFramework::Scene) | AzFramework::Scene | |
| AZ_TYPE_INFO(Scene, "{DB449BB3-7A95-434D-BC61-47ACBB1F3436}") (defined in AzFramework::Scene) | AzFramework::Scene | |
| ConnectToEvents(RemovalEvent::Handler &handler) (defined in AzFramework::Scene) | AzFramework::Scene | |
| ConnectToEvents(SubsystemEvent::Handler &handler) (defined in AzFramework::Scene) | AzFramework::Scene | |
| EditorMainSceneName (defined in AzFramework::Scene) | AzFramework::Scene | static |
| FindSubsystem(const AZ::TypeId &typeId) (defined in AzFramework::Scene) | AzFramework::Scene | |
| FindSubsystem(const AZ::TypeId &typeId) const (defined in AzFramework::Scene) | AzFramework::Scene | |
| FindSubsystem() (defined in AzFramework::Scene) | AzFramework::Scene | |
| FindSubsystem() const (defined in AzFramework::Scene) | AzFramework::Scene | |
| FindSubsystemInScene(const AZ::TypeId &typeId) (defined in AzFramework::Scene) | AzFramework::Scene | |
| FindSubsystemInScene(const AZ::TypeId &typeId) const (defined in AzFramework::Scene) | AzFramework::Scene | |
| FindSubsystemInScene() (defined in AzFramework::Scene) | AzFramework::Scene | |
| FindSubsystemInScene() const (defined in AzFramework::Scene) | AzFramework::Scene | |
| GetName() const (defined in AzFramework::Scene) | AzFramework::Scene | |
| GetParent() (defined in AzFramework::Scene) | AzFramework::Scene | |
| GetParent() const (defined in AzFramework::Scene) | AzFramework::Scene | |
| IsAlive() const (defined in AzFramework::Scene) | AzFramework::Scene | |
| ISceneSystem (defined in AzFramework::Scene) | AzFramework::Scene | friend |
| MainSceneName (defined in AzFramework::Scene) | AzFramework::Scene | static |
| RemovalEvent typedef (defined in AzFramework::Scene) | AzFramework::Scene | |
| RemovalEventType enum name (defined in AzFramework::Scene) | AzFramework::Scene | |
| Scene(AZStd::string name) (defined in AzFramework::Scene) | AzFramework::Scene | explicit |
| Scene(AZStd::string name, AZStd::shared_ptr< Scene > parent) (defined in AzFramework::Scene) | AzFramework::Scene | |
| SetSubsystem(T &&system) (defined in AzFramework::Scene) | AzFramework::Scene | |
| SubsystemEvent typedef (defined in AzFramework::Scene) | AzFramework::Scene | |
| SubsystemEventType enum name (defined in AzFramework::Scene) | AzFramework::Scene | |
| UnsetSubsystem() (defined in AzFramework::Scene) | AzFramework::Scene | |
| UnsetSubsystem(const T &system) (defined in AzFramework::Scene) | AzFramework::Scene | |
| UnsetSubsystem([[maybe_unused]] const T &system) (defined in AzFramework::Scene) | AzFramework::Scene | |
| ~Scene() (defined in AzFramework::Scene) | AzFramework::Scene |
1.8.17